Intended for Higher Ed Faculty & Staff, Professional Ed Faculty & Staff, this course examines the production of Serious Games and the use of Immersive Learning Experience Design (ILXD) as a new pedagogical approach. Through project-based learning, it explores the processes, tools, and techniques used to develop skills in constructing new approaches to make learning deeply engaging, inclusive, and successful.
The course uses an array of experiences and activities to illustrate the pedagogy and processes used to design, develop, deploy, and support Serious Games and also provides additional resources, references, and connects the learner in a learning community regarding Serious Games and Game-Based Learning for education and training. The course activities explore how ILXD provides a new perspective on learning design, supported by time-honored pedagogical theories and research, to allow learners to acquire skills more rapidly, with greater accuracy, and retain learned skills longer.
Required Text: ILXD, by Jim Kiggens (included in the course)
Lincensing Included: for the following immersive learning experience applications.
- Drone Pilot Training
- Active Shooter Survival
Immersive Collaboration Platform: Meta Horizon Worlds
Certification

Learners that successfully complete the course earn a certification of completion from the ilxAcademy.

Content
Introduction to Serious Games
- Definition
- Historical context and evolution
- Key elements and principlesDeconstructing game elements
- Case studies
Serious Game Production Processes
- Team Organization
- Concept Development
- Requirements
- Functional Specification
- Technical Specification
- Database Model
- Art Bible
- Enterprise Architecture
- Asset Management
- QA
- Schedule
Instructional Design for Serious Games
- Learning Theories
- Learning Goals
- Learning Objectives
- Instructional System Design (ISD)
- Immersive Learning Experience Design (ILXD)
Designing Serious Games
- Needs analysis and target audience
- Learning objectives and outcomes assessment
- Game Concept Development
- Learning strategies and game mechanics
- Learning Game Features
Assessment in Serious Games
- Formative and summative assessments
- Metrics for measuring effectiveness
- Analytics
Usability and Accessibility
- User experience (UX) design
- Designing for diverse audiences
- Accessibility standards and best practices
Core Learning Mechanics
- Core Learning Gameplay
- Flow
- Progression and Challenges
Paper Prototyping for Serious games
- Objectives
- Testing
- Iteration
- Documentation
Playtesting for Serious games
- Usability and Accessibility
- Learning Outcomes
- Learner Engagement
Balancing for Serious games
- Player Types
- Fairness
- Difficulty
- Flow
Trends and Opportunities
- Emerging technologies and innovations
- Future directions and research opportunities
Deployment of Serious Games
- Build Provisioning and Maintenance
- Faculty and Staff Training
- Learner Support
- Learner Success Materials
Commercialization of Serious Games
- Market analysis and opportunities
- Business models and funding
Product Design Documentation for Serious Games
- Concept
- Requirements
- Production Planning
- Deployment and Support